Facilitate Inclusion With Game Study, Social media, Big data & Augmented Intelligence
Exploring the impact hyper-personalisation and hypermedia in gaming-cyber realms realms through Game Studies.
Transforming data with creative methodologies & concept CSR circular framework.
Employing Gamification to align 4 pillars of digital society; Citizen, Living, Commerce & Governance.
Encouraging entrepreneurship and further education through gaming. Facilitating fluid access to game studies.
All frameworks, processes are creatively extracted and transformed from gaming and cyber realms
Each rhyme presented in Materbeampater is a bite-sized fable, cautionary tale, or simple piece of nonsense meant to amuse. From naughty Peter Scramble who loves to gamble to slack nose Linda with the uneasy finger, the verses involve cranky mothers, bed bugs, and a serious case of nose picking.
-- The Children's Book Review