Menu
John Adewole
John Adewole
Gaming and marketing enthusiast, ICT Teacher and Inclusion consultant.

MISSION

Facilitate Inclusion With Game Study, Social media, Big data & Augmented Intelligence

Game Science

Exploring the impact hyper-personalisation and hypermedia in gaming-cyber realms realms through Game Studies.

Transformation

Transforming data with creative methodologies & concept CSR circular framework.

Gamification

Employing Gamification to align 4 pillars of digital society; Citizen, Living, Commerce & Governance.

Inclusion

Encouraging entrepreneurship and further education through gaming. Facilitating fluid access to game studies.

DIGITAL AID

All frameworks, processes are creatively extracted and transformed from gaming and cyber realms

Learn my way

LEARN MY WAY

Online Centre Networks

5 000+ learning centres, libraries and community hubs brought together by Good Things Foundation.

Find a centre

Hyper Personalisation

HYPER ACADEMIA

Are you a playful researcher?

We create spaces from the ground-up for higher education, research and science through local libraries.

Explore

REPORTS

2 X Longitudinal Studies

10 years investigation in gaming-cyber realms delivered to you through your inbox and social media.

Enter at Own Risk

Support Me

SUPPORT ME!

Donations and Contributions

Learn and choose how you'd like to support the development of academic gamification in the UK.

Thank You

FEATURE PUBLICATION

MATERBEAMPATER. By Honey R.

Each rhyme presented in Materbeampater is a bite-sized fable, cautionary tale, or simple piece of nonsense meant to amuse. From naughty Peter Scramble who loves to gamble to slack nose Linda with the uneasy finger, the verses involve cranky mothers, bed bugs, and a serious case of nose picking.

-- The Children's Book Review

BRINGING PLAY INTO THE NOW & DIGITAL

Related research from my HEI.

What it means to be Ludic
Material Sensibilities
What is Gamification?
My Blog
How the memory works

USEFUL CONTACT

  • Info@teamifb.com
  • John@teamifb.com